The aim for this page is to be a community driven project that is work in progress and hopefully should show a list of games that will and will not work on Linux from porting it manually.
- Mac Play Unity Games On Wine Bar
- Mac Play Unity Games On Wine Glass
- Mac Play Unity Games On Wine Glasses
- Mac Play Unity Games On Wine Opener
Warning: Some games may end up not working in future, so buy with care!
There’s lots of versions of Unity and just grabbing the latest isn’t going to get you very far. The various moving parts involved all rely on each other being at certain specific versions. Find Unity games like Idle City Builder, Multiplayer parkour FPS (Alpha 0.2), Salad Fingers Where's May Gone Act 1, No Man Alone - Vertical Slice, Critical Mass on itch.io, the indie game hosting marketplace.
From Unity 4, Linux is supported target platform for Unity games. Since Unity is based on Mono, only appropriate Linux executables are needed, so it is possible to manually 'port' a Unity game made for another platform, that does not ship with Linux executables by locating and placing appropriate executable, as long as the game have OpenGL, OpenGLES or Vulkan renderer enabled, uses GLSL or SPIR-V shaders and doesn't use plugins that are impossible to obtain for Linux.
For older Unity 5+ games before Metal, porting from Mac version can alleviate the problems with pink shaders, since instead of DirectX/Direct3D HLSL shaders common OpenGL GLSL shaders were used.
- 1Porting a Windows or Mac game
- 1.3Obtaining Unity files
Porting a Windows or Mac game
Obtaining game files
First, files for the game to port needs to be obtained. Unless trying to fix a broken Linux game or add support for 32-bit or 64-bit for games shipping with only 32-bit or 64-bit executable in Linux (which should be possible by adding the respective files), files for the Windows or Mac version of the game need to be obtained. If the game is installed on Windows, Mac or Wine/Proton, these files can be used. If not, it is usually possible to download (and extract if they are archived) the files under Linux natively:
- For Steam, use Proton (macos-depot-download for Mac), SteamCMD or Steam console to download a Windows or Mac depot (search SteamDB for the actual depot numbers of the game). It is also possible to download an old version of the game that way.
- For GOG.com, download a Windows installer and extract its files using
innoextract --gog setup_whatever_game.exe
[1]. For Mac, most (if not all) installers come as .pkg files, which are in fact xar archives. After extracting its contents, the next step is to find a file called 'Scripts' in a subdirectory (cannot remember its exact name right now), which is actually a gzipped cpio archive. After renaming it to Scripts.gz, gunzipping it, and extracting the resulting cpio archive, it is possible to finally get to the game content [2]. - For itch.io, download and extract a Windows version with
7z x Game.exe
. For Mac, simply extract the .zip file, ex.unzip Game.zip
. - For Mac's .dmg files, mount them with
sudo mount -o loop,ro -t hfsplus image.dmg mountpoint
. - For other sources, extract Windows installers with innoextract, 7za or similar tools.
For Windows games, obtained folder structure with GameName.exe
and GameName_Data
is the same as Linux.
For Mac games, the file structure is different and it is needed to move and rename some files around [3]:
The executable is stored in GameName.app/Contents/MacOS/GameName
, but it will not be used. The rest of the files are not needed, as they will be replaced with contents from the Linux Unity player later on.
GameName
is the Unity project game name. Renaming Linux executables to it will be needed later on.
Checking Unity version of the game
Secondly, a version of the Unity the game is using needs to be checked. Probably the easiest way is to use find-engine.py
Python script from https://github.com/vetleledaal/game-engine-finder but it can also be done without it by at least two ways:
- Navigate to the
GameName_Data
folder of the game to be checked. Inside this folder there should be multiple of files, most of which contain the string for the Unity version. Executingstrings
command on one of them can help getting the exact version. Majority of games include level0 file in them, so navigating to the folder and executing this command should print the actual Unity version on the terminal:If nothing is returned, it's a very old Unity engine version, which has the version information towards the end of the file, but for which no Linux support exists anyway. - If any Linux Unity Player executable is available, it is possible to put this executable in the same level as
GameName.exe
andGameName_Data
and launch the game from terminal or with-logfile /location/to/file.txt
command line parameter to force the game write a log to/location/to/file.txt
and inspect the output. A similar to this should be looked for in log:Expected version is the version of the executable, in that case Unity Patch Release 5.6.3p3.
Actual version is the version of the executable needed, in that case Unity Patch Release 5.6.4p1. - Also, PCGamingWiki keeps track of Unity games engine build versions via Property:Unity engine build – it is possible to look at which games have the specific version there. To see the list of games along their Unity engine version, this query can be used. Keep in mind that the data there is contributed by users, so it can be out of date and not all the games may have it filled properly! The date of last version check can often be found noted as a reference on actual pages.
Obtaining Unity files
Knowing the exact game version, Unity Linux Playback Engine files needs to be obtained. These can either be taken from another Linux Unity game of the same version, or can be extracted from official Unity Linux Build Support ~100 MB exectuable (Unity 5+) or ~1.5 GB Unity Editor (Unity 4).
The files that are essential to work are:
Mac Play Unity Games On Wine Bar
For 32-bit version:
GameName.x86
(.x86
part is sometimes omitted in newer Unity versions, leaving onlyGameName
in some games)GameName_Data/Mono/x86/libmono.so
GameName_Data/Mono/x86/libMonoPosixHelper.so
(since Unity 5.5)GameName_Data/Plugins/x86/ScreenSelector.so
(since Unity 4.3)
For 64-bit version:
GameName.x86_64
(.x86_64
part is sometimes omitted in newer Unity versions, leaving onlyGameName
in some games)GameName_Data/Mono/x86_64/libmono.so
GameName_Data/Mono/x86_64/libMonoPosixHelper.so
(since Unity 5.5)GameName_Data/Plugins/x86_64/ScreenSelector.so
(since Unity 4.3)
Sometimes additional .so plugin files need to be put in either the GameName_Data/Plugins/x86
directory for 32-bit version or GameName_Data/Plugins/x86_64
for 64-versions. It's not needed in most cases, but if the game needs them, the names can be deducted from .dll files stored in GameName_Data/Plugins
directory for Windows, or from .bundle directories in GameName.app/Contents/Plugins
for Mac.
Some common plugins include [4]:
AkSoundEngine.dll
–???.so
. There's a lot of versions of precompiled plugins available, but it's difficult to find out which one might be needed. Part of Audiokinetic.CSteamworks.dll
–libCSteamworks.so
. Available from GitHub - rlabrecque/Steamworks.NET: Steamworks wrapper for Unity / C#.fmod.dll
–???.so
. There's no source, only precompiled plugins for 32 and 64-bit. Difficult to find the one needed. Available from FMOD Download - FMOD for registered users.FMODUnity.dll
–???.so
. Source is available from FMODUnity .NET Plugin at SquareTangle (archived by Wayback Machine).steam_api.dll
–libsteam_api.so
. Access to the Steam API by itself. It is only needed to find this precompiled file.SteamworksManaged.dll
???.so
(32-bit only). Available from GitHub - reallyjoel/Ludosity-s-Steamworks-Wrapper: Fully managed .NET wrapper for Steamworks API.SteamworksNative.dll
???.so
(32-bit only). Available from GitHub - reallyjoel/Ludosity-s-Steamworks-Wrapper: Fully managed .NET wrapper for Steamworks API.UWKPlugin.dll
–???.so
. Source is available, but no precompiled Linux plugins. Used to be available from uWebKit/uWebKit · GitHub (archived by Wayback Machine).XInputInterface.dll
–???.so
. Apparently comes from speps/XInputDotNet: C# wrapper around XInput, works with any Mono or .NET application (eg. Unity3D).
File archives
Some people already extracted the appropriate files. It is possible to either look for the pre-made versions posted on the game forums if someone already did the job (see the table below), but there are also some mirrors of the extracted Unity files, which saves the trouble downloading and extracting the Linux Playback Engine or Unity Editor files or rummaging through the collection of Linux Unity games:
- Builds / Облако Mail.Ru – original file repository, includes some precompiled plugins.
- ! Builds / Облако Mail.Ru – another file repository.
Manually extracting files
It is also possible to also manually extract the files needed. For that, appropriate version of UnitySetup-Linux-Support-for-Editor-X.Y.Z.ab.exe
needs to be downloaded (for Unity 5+) or either UnitySetup-4.Y.Z.exe
for full releases or UnitySetup_update-4.Y.Zab.exe
for patch/beta releases, where X.Y.Zab
and similar is the Unity version detected.
First, the appropriate version of Unity from one of those locations needs to be obtained:
- Full Releases (X.Y.Zf1*—∞)
- Patch Releases (X.Y.Zp1—∞)
- Beta Releases** (X.Y.Zb1—∞ for Beta versions and X.Y.Zf1—∞ for Release Candidate versions)
- Linux Releases (X.Y.Zx***f/p/b1—∞)
*Some full releases start with with number higher than 1, that means that the previous versions were release candidates, obtainable from beta archive.
**Only the current beta releases are available for download, so if an old beta executables is needed, then unless it is 5.4.0b10, 5.4.0b13, 5.4.0b15, 5.4.0b16, 5.4.0b18, 5.4.0b21, 5.4.0b23, 5.5.0b1, 5.5.0b2, 5.5.0b5, 2017.2.0b11, 2017.3.0b1, 2018.1.0b8, 2018.1.0b13, 2018.2.0b2, 2018.2.0b5 or 2018.2.0b7 available from Linux Releases, archived release somewhere else or another game using it needs to found (see Finding files in own game library section).
***The xb/xf/xp notation was only used for the Linux Editor builds of Unity 5.5.0p1—2017.1.1f1 (inclusive) and 2017.2.0b6 – i.e. the builds published between 2016-12-13 and 2017-09-05.
- For Unity 5 and above, Unity Setup for Linux weighting around 100 MB needs to be downloaded. To do so, the version needed needs to be located on the links above, then URL to any component download link (except the Unity Installer for full releases, as it uses a different download scheme link) contains 12-character hexadecimal build ID, for example d597d0924185 for Unity 2017.1.2p4. Knowing the build ID, it is possible to download
UnitySetup-Linux-Support-for-Editor-X.Y.Zab.exe
from the following link:orxxxxxxxxxxxx
is the build ID andX.Y.Zab
is a detected Unity version. Generally, regular link works for full releases while beta and patches releases use the latter link, but sometimes the files are even available in both locations.
Relative location of files Unity downloader downloads is also stored inunity-win.ini
file which can be acccssed inor
Alternatively, is is also possible to access the links in a more human-readable format (only in beta.unity3d.com) inHere are examples for Unity 2017.1.2p4:- UnitySetup-Linux-Support-for-Editor-2017.1.2p4.exe (download.unity3d.com))
- UnitySetup-Linux-Support-for-Editor-2017.1.2p4.exe (beta.unity3d.com))
- For Unity 4, a full executable needs to be downloaded, weighting around 1.5 GB.
After obtaining the installers, files from them needs to be extracted. The archives are an NSIS installers and can be extracted with p7zip. Navigate to the location of the downloaded file for example using cd
in terminal and extract the files with e.g. 7z x UnitySetup-version.exe
, where version
is either the respective version of Linux Support for Editor for Unity 5+ or the full installer for Unity 4 downloaded. For Unity 5+, the files needed will be located in $INSTDIR$_XX_/Variations/
folder, where XX
is a random number, and for Unity 4 in Data/PlaybackEngines/linuxstandalonesupport/Variations/
folder. The variations needed are most likely the linux64_withgfx_nondevelopment_mono
and/or linux32_withgfx_nondevelopment_mono
, but feel free to experiment.
There is a bash script to automatically handle downloading and extracting the required files by passing only the Unity version. It repeats the procedures explained above and was posted on the original Russian forums, but it is largely untested: [5] (click 'скрытый текст' to show it). Dependencies include: p7zip-full
(p7zip
in Arch), curl
, grep
, cut
, tr
.
Only the files mentioned in Obtaining Unity files section are needed, so feel free to remove the rest – replacing the files that ship with Windows game may result in game not starting otherwise!
Renaming LinuxPlayer
to GameName
and Data
directory to GameName_Data
is also needed, where GameName
is the game name (see Obtaining game files section.)
Finding files in own game library
An alternative route is to search through own installed game library, looking for the executables needed. When looking for a specific executablea following command can be typed in terminal, where .
indicates the current directory and can be changed to a different one and X.Y.Zab
is the executable searched for:
This command will only scan the directory in which it is invoked (or passed instead of .
) and all its sub-directories, so it's a good idea to run it where all the games are installed (e.g. ~/games
).[6][7]
Porting from other platforms
It could also be possible to port games from other platforms, including Android, iOS, tvOS, Samsung Smart TV, Tizen, WebGL, Facebook Gameroom and historically Unity Web Player – possibly even consoles if one could get hands on the files. It may also be possible to port to non-Linux platforms that way, however it all mostly remains to be tested.
The Russian Mac porting guide did not succeed porting an Android game to a x86 system due to a different CPU architecture, so an ARM Linux distro (for example on Raspberry Pi) may be needed [8].
Testing
TODO - write about -logfile
and possibly other command line parameters. [9][10], [11]
Cosmetics
TODO - Write about converting images, icons and making desktop shortcuts. [12], [13], [14]
Games tested
Here are all the games tested for working on Linux. For now, the table only includes one entry per game, sorted alphabetically by game name – in case of new tests, update the existing entry with up to date info. Link the game name to the source you obtained the game from. Alternatively, if you feel the results are vastly different, feel free to add a new entry below the old test and discuss it in the talk page!
Feel free to add pre-Unity 4 games to the list as well and mark them appropriately – it will let other tester know why this Unity game does not work and in case of engine upgrade, could be easily retested.
For Platform column, state the platform you used the files from, most commonly Windows or Mac but other options are possible as well – see Porting from other platforms section.
Only use Yes in the Works column if the game is actually playable as if it were native. If you encounter any game-breaking issues such as game not starting or pink shader textures, mark it as a firm 'No' and state the reason in Description column – try to be as descriptive as possible, in case that will help someone else to get the game working by finding the issue.
For tester name, type the last tester name. If you are the one doing tests, you can use your wiki name, e.g. User:Faalagorn.
For the last tested date use YYYY-MM-DD format.
Games with the shader problems would basically require to decompile Managed/Assembly-CSharp.dll
and replace the shaders to use there, or to extract the .asset
files and create them anew. Some of these games are playable as they are, but certain things will show up pink. [15]
Game | Unity version | Platform | Works | Description | Tester name | Last tested | Guide/files used |
---|---|---|---|---|---|---|---|
1954 Alcatraz | 4.0.1f2 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Air Buccaneer | 4.2.0f4 | Windows | No | Can't connect to network? | Seegras | 2016-01-13 | Blog post |
Albedo: Eyes from Outer Space | 4.3.4f1 | Windows | Yes | Apparently perfect (only played for 10 minutes). | muntdefems | 2017-11-28 | GOG.com forums, GOGmix |
Astral Terra | 5.1.2f1 | Windows | No | Shader problems. | Seegras | 2016-01-13 | Blog post |
Avenging Angel | 5.1.0f3 | Windows | No | Shader problems. | Seegras | 2016-01-13 | Blog post |
Blackguards | 3.5.6f4 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Blackguards 2 | ? | Windows | No | Refuses to start a new game (probably a video plugin it uses; it was not looked for). | darktjm | 2017-09-17 | GOG.com forums |
Block Story™ | 4.6.8f1 | Windows | No | 'Not available on your current platform' Steam error. | Seegras | 2016-01-13 | Blog post |
Bob Came in Pieces | 2.6.1f3 | Windows | No | Unsupported (pre-Unity 4). | User:Faalagorn | 2017-12-21 | |
Bridge Project | 4.5.3f3 | Windows | No | x86 crashes, x86_64 does not accept input | Seegras | 2016-01-13 | Blog post |
Clone Drone in the Danger Zone | 5.4.1f1 | Windows | No | Pink shaders | User:Interknet | 2018-07-20 | |
Cognition: An Erica Reed Thriller | 3.5.7f6 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Coldfire Keep | 4.3.4f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Commando Jack | 3.5.7f6 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Contract Wars Client | 4.1.5f1 | Windows | No | Game launches fine, but after logging in, the game fails to load with the 'PROFILE LOAD FAILED Check your Internet connection (proxy, ports, antivirus/firewall) or reload page with the game' error. Could be due anticheat. | User:Faalagorn | 2017-11-25 | Облако Mail.Ru |
CreaVures | 3.4.2f2 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Dead Bits | 4.1.3f3 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Dead Effect | 4.6.0f3 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Dead Frontier | 3.5.7f6 | Windows | No | Unsupported (pre-Unity 4). | User:Faalagorn | 2018-01-02 | |
Dead Island Epidemic (delisted) | 4.6.1f1 | Windows | No | Libs missing, among them FMODUnity .NET Plugin. | Seegras | 2016-01-13 | Blog post |
Dementium II HD | 3.5.7f6 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Depths of Fear :: Knossos | 4.6.1f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Deus Ex: The Fall | 4.3.4f1 | Windows | No | Needs LD_LIBRARY_PATH for libsteam.api.so ; Wwise sound engine wrong version, playable. | Seegras | 2016-01-13 | Blog post |
Dungeonland | 3.5.6f4 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Dysan the Shapeshifter | 3.4.2f2 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Empress Of The Deep 2: Song Of The Blue Whale | 3.3.0f1 | Windows | No | Unsupported (pre-Unity 4). | User:Faalagorn | 2017-12-21 | |
Empyrion – Galactic Survival | 5.2.3f1 | Windows | No | Hanging? | Seegras | 2016-01-13 | Blog post |
Escape from Tarkov | 5.6.5p3 | Windows | No | Version 0.2.45.214 worked, later versions removed Vulkan renderer, leaving only D3D11, making the game not launching. | User:Faalagorn | 2018-07-02 | Official forums |
Expeditions: Conquistador | 4.? | Windows | Yes | Seems to work fine. | darktjm | 2017-09-17 | GOG.com forums |
Fallout Shelter | 5.4.4f1 | Windows | No | Purple screen, closes after awhile. | User:Interknet | 2018-08-21 | |
Final Dusk | 4.6.1f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
First Person Lover | 4.6.1f1 | Windows | Yes | Completable – for some reasons I couldn't see names on credits and had performance/minor flickering issues, but that may be my side. Leaderboards and some links do not work, as the main site do not work anymore. | User:Faalagorn | 2017-12-20 | Google Drive |
Gabriel Knight: Sins of the Fathers – 20th Anniversary Edition | 5.3.4f1 | Windows | No | Shader problems, shows unusable menu. | darktjm | 2017-09-17 | GOG.com forums |
Godus Wars | 5.2.2f1 | Windows | No | Shader problems. | Seegras | 2016-01-13 | Blog post |
Gravi | 4.5.5f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Guns n Zombies | 5.2.2f1 | Windows | No | Shader problems, crashes. | Seegras | 2016-01-13 | Blog post |
Her Story | 5.0.1f1 | Windows | No | Uses AVPro Windows Media Plugin for videos. | User:Yepoleb | 2017-09-17 | GOG.com forums |
Hired Ops | 5.3.6p1 | Windows | No | Requires libsteam_api.so and ScreenSelector.so ; pink screen when launching. | User:Faalagorn | 2017-11-26 | |
Huntsman: The Orphanage (Halloween Edition) | 4.2.2f1 | Windows | Yes | Needs LD_LIBRARY_PATH for libsteam.api.so . | Seegras | 2016-01-13 | Blog post |
Jalopy | 4.5.3f3 | Windows | Yes | User:Interknet | 2017-05-31 | Steam forums, GitHub Gist | |
Joe Dever's Lone Wolf HD Remastered | 4.5.4f1 | Windows | No | Self-written plugins. | Seegras | 2016-01-13 | Blog post |
Kyn | 4.6.6f2 | Windows | Yes | Apparently perfect (only played for 10 minutes). May have to be restarted a couple of times for it to work in fullscreen. | muntdefems | 2017-09-12 | GOG.com forums, GOGmix |
Last Inua | 4.2.2f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Last Tinker™: City of Colors, The | 4.3.4f1 | Windows | Yes | Apparently perfect (only played for 10 minutes). Linux version is available on Steam. | muntdefems | 2017-09-12 | GOG.com forums, GOGmix |
Magnetic: Cage Closed | 4.3.4f1 | Windows | No | 'Not available on your current platform' Steam error. | Seegras | 2016-01-13 | Blog post |
Melissa K. and the Heart of Gold Collector's Edition | 4.5.3f3 | Windows | No | Hanging? | Seegras | 2016-01-13 | Blog post |
Might & Magic X - Legacy | 4.2.2f1 | Windows | No | Hanging? | Seegras | 2016-01-13 | Blog post |
My Summer Car | 5.0.0f4 | Windows | Yes | User:Interknet | 2017-05-31 | Steam forums | |
My Time at Portia | 2017.4.1f1 | Windows | No | Lack of OpenGL support. | User:Interknet | 2018-07-20 | |
Once Bitten, Twice Dead! | 4.6.1f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Overcast - Walden and the Werewolf | 4.1.3f3 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Paper Sorcerer | 4.1.5f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Pid | 3.5.3f3 | Windows | No | Unsupported (pre-Unity 4). | muntdefems | 2017-09-14 | GOG.com forums |
Randal's Monday | 4.1.5f1 | Windows | Yes | Perfect. I've completed it without a crash or glitch. | muntdefems | 2017-09-12 | GOG.com forums, GOGmix |
realMyst: Masterpiece Edition | 4.5.5p4 | Windows | No | Broken menu, needs uWebKit. | Seegras | 2016-01-13 | Blog post |
Red Lake | 4.3.4f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Reign Of Kings | 5.1.1p2 | Windows | No | Shader problems, needs LD_LIBRARY_PATH for libsteam.api.so . | Seegras | 2016-01-13 | Blog post |
Republique | 5.2.2p4? | Windows | No | Pink shaders. | muntdefems | 2017-09-14 | GOG.com forums |
Republique | 5.2.2p4 | Windows | No | 'Not available on your current platform' Steam error. | Seegras | 2016-01-13 | Blog post |
Reservoir Dogs - Bloody Days (delisted) | 5.6.1p1 | Windows | No | Crashes at startup. | Huinehtar | 2017-12-20 | GOG.com forums |
Seamulator 2009 | 2.1.0f5 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Shad'O | 3.5.2f2 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Shelter | 3.5.7f6 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Slender: The Arrival | 4.5.1p3 | Windows | No | Texture problems, playable. | Seegras | 2016-01-13 | Blog post |
SMILE GUIDE: the apple escape | 5.3.2f1 | Windows | No | Flickering – shaders problems? | User:Faalagorn | 2017-12-20 | |
StarForge (delisted) | 4.5.5f1 | Windows | No | Shader problems, needs LD_LIBRARY_PATH for libsteam.api.so . | Seegras | 2016-01-13 | Blog post |
Stick it to The Man! | 4.3.2f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Stranded Deep | 5.2.2f1 | Windows | No | 'Not available on your current platform' Steam error. | Seegras | 2016-01-13 | Blog post |
Subject 13 | 4.6.4f1 | Windows | Yes | Nearly perfect. I've completed it without a crash, but I did encounter a couple of minor texture glitches. | muntdefems | 2017-09-12 | GOG.com forums, GOGMix |
Subnautica | 5.2.3f1 | Windows | No | 'Not available on your current platform' Steam error. | Seegras | 2016-01-13 | Blog post |
Tappy Plane | 5.3.4f1 | Mac | Yes | MyKubik | 2016-04-11 | Blog post | |
Tharsis | ? | Windows | No | Pink shaders. | muntdefems | 2017-09-14 | GOG.com forums |
The Dead Linger (delisted) | 4.6.0b20 | Windows | Yes | Old version – game switched to Unreal Engine later. Some black textures. | Seegras | 2016-01-13 | Blog post |
The Forest | 5.1.5f1 | Windows | No | Doesn't let you launch into a new game. | User:Interknet | 2017-05-31 | |
The Hat Man: Shadow Ward | 4.3.4f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
The Sexy Brutale | 5.3.6p5 | Windows | No | User:Hummer010 | 2017-10-01 | GOG.com forums, Google Sheets | |
The Swindle | 4.6.3f1 | Windows | Yes | Needs Steamworks libraries in the runtime for it to work. Apparently perfect (only played for 10 minutes). | muntdefems | 2017-12-15 | GOG.com forums, GOGMix |
The Tower | 5.1.2f1 | Windows | No | Shader problems. | Seegras | 2016-01-13 | Blog post |
Theatre Of The Absurd | 3.5.0f5 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Them - The Summoning | 3.4.2f2 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Train Town | 4.5.0f6 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Toren | 4.3.4f1 | Windows | Yes | Apparently perfect (only played for 10 minutes). | muntdefems | 2017-12-15 | GOG.com forums, GOGmix |
Toren Deluxe Edition | 4.3.4f1 | Windows | Yes | Apparently perfect (only played for 10 minutes). | muntdefems | 2017-12-15 | GOG.com forums, GOGmix |
Treeker: The Lost Glasses | 5.1.2f1 | Windows | No | Shader problems, playable. | Seegras | 2016-01-13 | Blog post |
Truffle Saga | 3.5.7f6 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Unearthed: Trail of Ibn Battuta - Episode 1 - Gold Edition | 3.5.7b1 | Windows | No | Unsupported (pre-Unity 4). | Seegras | 2016-01-13 | Blog post |
Urja | 4.5.4f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Year Walk | 4.5.5f1 | Windows | Yes | Seegras | 2016-01-13 | Blog post | |
Human Fall Flat | 2017.4.13f1 | Mac | Yes | Download via depot | User:Interknet | 2019-10-08 | |
Clone Drone in the Danger Zone | 2018.3.11f1 | Mac | Yes | Download via depot | User:Interknet | 2019-10-13 |
External links
- Engine:Unity/Porting - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game – the same guide posted on PCGamingWiki
- Инструкция по 'портированию' игр на движке Unity3D :: RuTracker.org – the original guide, explaining how to port Linux games (in Russian).
- Windows Unity-Games on Linux – the original English guide, based on the above.
- MyKubik: Портируем игры Unity 3D для Linux – guide explaining how to port macOS/OS X games under Arch (in Russian).
- Running non-Linux Unity3D games on Linux (and natively) – GOG.com forums write-up.
- - Unity3D games that can be run natively on Linux - GOG.com (archived by Wayback Machine).
- Engine:Unity – engine overview and a dynamic list of games using Unity based on PCGamingWiki pages.
Hey,
in Unity you're able to script in C# and JS.My questions:
- What are the advantages of scripting in C#/JS?
- Am I able to play my game coded with C# on Apple (non-Win) devices?
Thanks for reponses,
Bruce!
Hello,
To answer your question as an experienced developer and computer engineer. The language you code has barely nothing to do with the OS you will be running the game.
You are probably asking that because C# was designed by Microsoft. But it has nothing to do with that.
C# is high level programming language. That means the level of abstraction from the hardware is much higher than a low level one. So after you code, Unity will compile the code to machine code. It is up to YOU to select the system and machine you want to run.
Good luck!
Thanks!
Mac Play Unity Games On Wine Glass
I want to dive into Web Engineering and Games. Would you recommend to start learning Unity with JS or C#?Because if I'd learn JS I could use it for Web and Unity?
Read my post, please
C# is way, way more popular than JS for Unity. I highly recommend C# for unity. And, actually it is easy to build a project for different platforms, like iOS, Android, Web (using OpenGL to display 3D), even Xbox and PlayStation!
Mac Play Unity Games On Wine Glasses
That depends, if you want to start fast and just make a game to play around and then leave it, go for JS, everything is more straight forward.
Mac Play Unity Games On Wine Opener
On other hand, if you want to dive deep in game development and stay here for a long run, go for C#. You ll unlock a lot of possibilities in every field of computer science. (e.g. Xamarin, .NET, etc.)
There is way so much to say about that, so just stick with that.
Good luck!
OK I'm now sure that I'll choose C#, because of I want to dive deep in Game Dev.
Okay, if you are familiar with JavaScript, you should think that the code that Unity uses in JavaScript is very different then the JavaScript you are used to.
Here's an example of Unity code in JavaScript:
C# in Unity is WAY more popular than JS for Unity.
So, this means it's easier to ask questions in Unity's community because more people know C# for Unity then JS for Unity.
Just stick to C# for Unity, ok? It's easier to start with and it's more understandable.
Also, to answer your other question, yes, Unity does work on a Mac. You can write either C# or JavaScript and Unity will still be able to run on a Mac. However, you can't do VR for Unity on a Mac. You can only do it on Windows.
Maybe in the future Unity will let Mac users do VR on Unity!
I hope this helps. ~Alex
Yea. I've been on Treehouse for almost 2 and a half years :)
I'm #1 on Game Development points on Treehouse. Look on the leaderboard
(I forgot a lot of the Game development stuff lol)
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